Offroad Elimination was an Augmented Reality action racing game designed for the CastAR system. The game was not released due to the closeure of CastAR.
My time at CastAR was spent working on Offroad Elimination. I pitched this game to CastAR's executive board and, after being green lit, I worked as a Game Designer until we shut down. My primary responsibilities were weapon and AI design. I also played an vital role in designing and tuning race tracks and arenas, driving mechanics, arena style game modes, vehicle and track unlocks based around an XP system.
Some of my responsibilities as Game Designer
Thoughtfully designed game systems, including:
12 unique weapons designed to provide whacky but balanced fun
An "AI Race Brain" to produce fun and interesting AI racing behaviors
Several race tracks and arenas - These white box designs were eventually taken through the art pipeline and polished
A vehicle “garage” with 13 different cars unique skins, colors, and emojis for communication between racers
An XP based leveling system with track and vehicle customization unlocks
Produced clear and thorough design documentation
Organized design documentation into agile tasks for programmers/artist
- Worked closely with multiple disciplines to bring project from conception to completion